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As a genre, the MMO has grown stale. Static worlds that are little more than glorified amusement parks. Repetitive activities. Meaningless player interactions. And endless grinding for loot that doesn’t matter.

Alternatively, we have sandboxes that are a mile wide and an inch deep. A voxel world with unlimited destructibility, but to what end? Endlessly intractable, with no purpose – no soul.

An alien landscape with a factory in the foreground and ship arriving. A large planet and sun can be seen in the sky.

Raph Koster, the godfather of the MMO, and the legendary lead designer of Ultimata Online and Star Wars Galaxies, is going to change that forever.

Sporting a groundbreaking new game engine that models objects down to their literal atomic structure, Star’s Reach will provide dynamic realism of impossible depth.

In Star’s Reach, “sand” isn’t just some voxel with pre-determined reactions. Rather, it is modeled down to its molecular properties. Apply heat, and may become glass. Get it wet and it becomes mud. Do both, and even Raph doesn’t know what will happen, because this isn’t just some sandbox – this is true, world-scale simulation.

Explore an entire galaxy filled with thousands of planets teeming with life that grows and evolves in unpredictable ways. Compete or cooperate with your fellow starfarers in a world of endless emergent gameplay. Build your empire as a peaceful farmer or a galactic overlord.

Touch the stars, and see what happens next!